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3ds max proboolean and UDK export Problem. Please Help

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    3ds max proboolean and UDK export Problem. Please Help

    Hello when i Import to UDK staticmesh exported from 3ds max in .ASE format with Mesh normals and mapping coordinates I get those bad results:
    Im using in 3ds max proboolean function.

    Model in 3ds max with some alfa version texture:
    http://imgur.com/47LwF

    IN UDK after rebulding scene:
    http://imgur.com/VYoTU

    I was trying with differences materials / textures and always get same bad results , where models seams to be messy and with differences light's and bulding setup.

    Can anyone can help me with this ? Its any solution ?
    Please Help .

    #2
    Solution:
    http://cg.tutsplus.com/tutorials/gam...apping-in-udk/

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