Up the light map res for those and make sure the UV borders have a decent amount of padding between shells and the edge of the 1 to 1 space.
Or cover the seams with another static mesh.
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Strange light bleeding
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majic12 started a topic Strange light bleedingStrange light bleeding
I was placing custom meshes in the editor but everytime i render using lightmass(production quality) i can see some light bleeding where the meshes join.If i render it without the light mass option everything is ok.Any ideas how can i fix it?
http://imageshack.us/photo/my-images/38/dibujonkj.jpg/Tags: None
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