When modeling a character clothes, is it common practice to model the clothes as separate objects of the same mesh (no shared vertices between the character and the clothes)? Also when doing the retopo to get to a low poly model, should I apply the same concept, one mesh, separate objects (shirt, pants, etc.)? Once the low poly is built, bake out the normal maps.
Just looking for a bit guidance. Thanks.
Chris
Just looking for a bit guidance. Thanks.
Chris
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