Hello, I'm creating car model in TrueSpace, using mirror mode, and overlap UVs for left and right sides. I export from TrueSpace in COLLADA and then use Autodesk FBX converter. Then I import model in UDK, taking normals from model, because there is no smooth groups in model and autocalculation creates corny specular highlights. Then I autogenerate second UV set for LightMass ( it has index 1, 0 - is UV set from TrueSpace ) and choose UV set with index 1 for lightmass. And Light Mass gives corny results, similar to sharp corners in specular highlight with normals autogeneration. You can see screen with lightmass artefacts in this 7zipped archive - "http://letitbit.net/download/67110.62bb276c18be772007810fcc113f/KITT_Car.7z.html".
Also - I've put model with 1 UV set in archive in COLLADA and FBX text formats. So the first question - Why there are such artefacts - do LightMass calculation uses Smooth Groups or there is other reason?
Also, I've put in archive model with 2 UV sets exported from TrueSpace - also in COLLADA and FBX formats. It seems that FBX converter recognizes second UV set and put it in FBX, but - when I import model with 2 UV sets in UDK -there is only 1 UV set and it is second UV set from model. So - how can I solve this problem and import both UV sets, if there will be need in custom UV set for LightMass?
Also - I've put model with 1 UV set in archive in COLLADA and FBX text formats. So the first question - Why there are such artefacts - do LightMass calculation uses Smooth Groups or there is other reason?
Also, I've put in archive model with 2 UV sets exported from TrueSpace - also in COLLADA and FBX formats. It seems that FBX converter recognizes second UV set and put it in FBX, but - when I import model with 2 UV sets in UDK -there is only 1 UV set and it is second UV set from model. So - how can I solve this problem and import both UV sets, if there will be need in custom UV set for LightMass?
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