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normal maps and seamless textures?
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YakZSmelk repliedYou should also make it so that seam is facing the building so it's less noticeable.
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timmie124 repliedyeah the problem is solved, I didn't know I had to choose what type of texture it was before importing it to udk
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tigerija repliedSo is your problem solved or not?
Problem was in compression? Yea you have to pick specific one for Normal maps.
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timmie124 repliedThanks for the help tigerija, but after playing around with the model for a while trying to get smoothing groups to work, I discovered it was nothing to do with smoothing groups. It was the way I was importing the texture, under compression settings I had to chance it to TC_Normalmap, I still don't know if this is right or not but it has fixed the problem. I tried it on an other couple models that I was having similar problems and it solved the problem.
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Odedge repliedOriginally posted by timmie124 View PostI'm not sure what a smoothing group is, Is it a UDK setting or an export settings? (I use blender not 3dmax)
If you were to set each side of the cube as a smoothing group, it would then shade it as 1 big face. Assigning faces to smoothing groups differ based on how you export them mesh. I use the UT 3 editor and MCampagnini's ASE exporter and that uses hard edges to determine smoothing groups.
As for creating normals, while you can do it with GIMP plug-ins, you are not going to get good results with diffuse textures that are that simple. If this is just a test texture, then ignore what I just typed.
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tigerija repliedYou can PM me if you want me to explain it to you and resolve your problem.
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timmie124 repliedI'm not sure what a smoothing group is, Is it a UDK setting or an export settings? (I use blender not 3dmax)
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Graylord repliedI am almost 98% the issue you have is due to smoothing groups, not normal map.
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timmie124 started a topic normal maps and seamless textures?normal maps and seamless textures?
So I've been having this problem when i make normal maps
I don't use zbrush to sculpt my models to make normal maps, I use a gimp plugin because I want the effect normal maps to give to be based off the texture.
Any ways it seems like when I add a normal map to the material seamless textures break and you can see the seam. In this case the textures for the barrels are actually just 1 solid color.
I tried to play around with this, making the barrels the solid purple color but it seemed to have no effect at all. i tried remove the purple and leaving part of the defuse map there, when i did that all hell broke loose with the texture
then I tried to completely remove the white so it was just transparent. Now this worked but it was extremely dark compared to the rest of the model. So then I tried white instead of transparent and that gave me the same problems i had with just leaving the defuse parts in.
Hope fully I made my self clear. Thanks for reading.
With out normal map
This is what happens when I add the normal map
diffuse texture
normal map
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