So I've been having this problem when i make normal maps
I don't use zbrush to sculpt my models to make normal maps, I use a gimp plugin because I want the effect normal maps to give to be based off the texture.
Any ways it seems like when I add a normal map to the material seamless textures break and you can see the seam. In this case the textures for the barrels are actually just 1 solid color.
I tried to play around with this, making the barrels the solid purple color but it seemed to have no effect at all. i tried remove the purple and leaving part of the defuse map there, when i did that all hell broke loose with the texture
then I tried to completely remove the white so it was just transparent. Now this worked but it was extremely dark compared to the rest of the model. So then I tried white instead of transparent and that gave me the same problems i had with just leaving the defuse parts in.
Hope fully I made my self clear. Thanks for reading.
With out normal map

This is what happens when I add the normal map

diffuse texture

normal map
I don't use zbrush to sculpt my models to make normal maps, I use a gimp plugin because I want the effect normal maps to give to be based off the texture.
Any ways it seems like when I add a normal map to the material seamless textures break and you can see the seam. In this case the textures for the barrels are actually just 1 solid color.
I tried to play around with this, making the barrels the solid purple color but it seemed to have no effect at all. i tried remove the purple and leaving part of the defuse map there, when i did that all hell broke loose with the texture
then I tried to completely remove the white so it was just transparent. Now this worked but it was extremely dark compared to the rest of the model. So then I tried white instead of transparent and that gave me the same problems i had with just leaving the defuse parts in.
Hope fully I made my self clear. Thanks for reading.
With out normal map

This is what happens when I add the normal map

diffuse texture

normal map

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