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    Lightmap issue?

    Im sure this has been posted before but I didn't find a soltion for it yet.
    Im having a wierd black shadow on my Rooftrim mesh, I have two separate UV channels for the mesh, first one with some overlapping uvs for the texture and the second one which is shown on the picture for the lightmap.
    [IMG]
    What is causing this issue and how do I fix it?
    Thanks for any help!

    #2
    That has nothing to do with the lightmap (meshes in the static mesh editor window don't have lightmaps, it's all dynamic lighting). It's probably due to smoothing groups not being setup.

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      #3
      Thanks for the reply, but thats actually not the issue, the edges are set to hard edges and not to soft, its also looking good in Maya, this is only seen after import :S

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        #4
        I fixed it, nevermind this post, my own fault, didn't notice my occlussion map doing this.

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