I was watching a video on youtube on exporting from Lightwave and importing into UDK. In the video the person exports from Lightwave using Collada export, then the person imports the file without issue into UDK. When I try the same thing, I don't get a .dae file type in UDK's import dialog box. Going through the import list of supported file types, the only ones for static mesh are .FBX, .ASE, and .T3D.
Is there something that I haven't installed in UDK to get this functionality? Was that ability removed?
Also what is the best format to use for exporting and importing?
Is there something that I haven't installed in UDK to get this functionality? Was that ability removed?
Also what is the best format to use for exporting and importing?
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