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modeling by use

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  • replied
    No, the only thing that can move vertices in the engine is vertex deformation, which is not a way you would be able to make new models, it would only be a way to say bend a model or something like that. Deform it.

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  • replied
    can existing geometry be edited in the engine in any way
    are there any work around that would allow the user to their own things without it looking blocky

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  • replied
    No, you can't create new models within the game. You can possibly create a system for combining objects together, but not for creating entirely new geometry. Having a system for users to import their own created meshes would be complicated. Not to mention it would require users to make a model in 3ds Max or Blender or whatever and go through the export process to send it to the engine. Along with downloading UDK to create the package.

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  • started a topic modeling by use

    modeling by use

    i am new to UDK, is there a way to have the user make meshes for the game in UDK
    if this is not possible is there to have the user import their own meshes into the game and have the meshes be used in the game
    i want to include the following
    • the ability for the user to modify code the code to some extent
    • a custom UI where the user makes the meshes
    • restriction on what the user can make and or use in the game

    can anyone help
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