Does anyone have any tips for texturing across seams so that the sides perfectly match up? Or any good programs that handle this while you paint the texture onto the mesh?
Currently, the way I do it when I want really good results is to make my first UV set have all the seams one edge over from where I want them to end up, then to texture the character as normal. Then I make a second unwrap with the seams in their final locations. I use render to texture in 3ds max to render the texture from the first uv set out into the new uv coordinates and touch up the areas where the old seams were in Photoshop. This method is a bit tedious though.
Currently, the way I do it when I want really good results is to make my first UV set have all the seams one edge over from where I want them to end up, then to texture the character as normal. Then I make a second unwrap with the seams in their final locations. I use render to texture in 3ds max to render the texture from the first uv set out into the new uv coordinates and touch up the areas where the old seams were in Photoshop. This method is a bit tedious though.
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