I exported a model in Max2011 with its bones using FBX 2011/2012. When I import this into UDK and look at it using AnimSet Editor, the skeleton is half the size of the mesh. The result animation is deformed because of this.
However, when I use ActorX to export, UDK finds this okay. The skeleton and mesh are same size.
My units is 3ds max's default generic units, which I've read is also UDK's units. I've also tried using .065 ft, but the same FBX problems are present.
How do I fix the FBX problem? I prefer it over ActorX.
However, when I use ActorX to export, UDK finds this okay. The skeleton and mesh are same size.
My units is 3ds max's default generic units, which I've read is also UDK's units. I've also tried using .065 ft, but the same FBX problems are present.
How do I fix the FBX problem? I prefer it over ActorX.
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