So I have been looking in to how someone would import a .ase file in to UDK from blender, i have the plugin and what not. But I'm that reading it needs to be UV unwrapped and textured. It's a hallway for a space craft, it's made of different parts. Do I use this uv unwrapping option on each individual part or should I join all the meshes together and un wrap it as a whole? I'm really new to this and have looked up alot of tutorials to get this far and this is the first post so I appologize in advance if it's in the wrong area.
Also was also wondering if I make the lighting for the model in Blender or add it in UDK.
thanks
dagoon
Also was also wondering if I make the lighting for the model in Blender or add it in UDK.

thanks
dagoon
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