I created a character in 3ds max. There were roughly 20,000 faces and 14,000 vertices. When I import it into UDK, faces are ok, but vertices jumped up to 54,000 vertices????. I used FPX export and all setup were perfect (I'm sure). Have you guys ever got this?
Announcement
Collapse
No announcement yet.
Got trouble with polygons
Collapse
X
Comment