From what I have gathered and tested, if one is to use one of the default skeletons (such as UT3_Female), one can't re-position or re-size the biped/bones, or it will lead to a deformed model(?) when animation is applied. So then what is the proper way to match one of these skeletons with a mesh?
Must the mesh always be fit to the skeleton (no bone or biped changes)?
If you use one of these skeletons, adjust it, and make all your own animations, would that cause the same deforming? Or is there a better way?
Further testing, the mesh seems to deform similarly in 3ds when biped moves, so what could that mean? I'll try to post screens soon if needed.
Must the mesh always be fit to the skeleton (no bone or biped changes)?
If you use one of these skeletons, adjust it, and make all your own animations, would that cause the same deforming? Or is there a better way?
Further testing, the mesh seems to deform similarly in 3ds when biped moves, so what could that mean? I'll try to post screens soon if needed.
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