Hello Community,
I'm asking myself if it is possible or needed to have a LightmapUV for SkeletalMeshes.
For StaticMeshes I know how to do it and that it's an advantage, but for SkelMeshes ?
If it is usefull to have a LightmapUV for SkeletalMeshes let me know pls.
I'm asking myself if it is possible or needed to have a LightmapUV for SkeletalMeshes.
For StaticMeshes I know how to do it and that it's an advantage, but for SkelMeshes ?
If it is usefull to have a LightmapUV for SkeletalMeshes let me know pls.
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