hello, I was wondering what type of model would be needed to spawn an ai actor within udk. For some reason when I use the kismet actor factory Ex (with UI spawn ai) the skeletal meshs do not work. I also have a kismet function that has a move function. But what is the type of 3d model would I need to make this work or what type of data is needed with the 3d object to make it work. thank you in advance!
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what model is needed to spawn in game as ai?
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here is the error that I get when I use the built in udk skeletal meshes in game testing:
"failed to spwan at pathNode_0 using factory UTActorFactoryAI_0"
and when I compile the kismet stuff it says this:
skeletal mesh actor has NULL skeletalMeshComponent property"
again thanks for the help! :-)
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