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SpeedTree in UDK issues

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    SpeedTree in UDK issues

    I've noticed in most next gen games that the trees look very nice and high poly, using about 4-5 bends in the trunk and plenty of branches and leaves. and somehow they manage to pull it off with about 4k polys and when I make a decent game worthy tree in SpeedTree it ends up being about 15k polys. How can i make a nice looking tree for a next gen game with UDK without having to many polys?

    Thanks

    #2
    There's lots of settings in speedtree to control all of that.

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      #3
      Save polies by making small branches 6 sided cylinders instead of the default 8 in speedtree for example. Make the smallest of the branches part of the leaf texture and not model it, etc...

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