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LOD mesh elements ordering

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    LOD mesh elements ordering

    Hey, I'm currently using a set up where I'm changing the material on the first element of a static mesh that has 2 materials or elements. I've had problems where some of the objects that I'm using this effect on are coming through in a random order from Maya. Does unreal use the material or shadergroups name to determine what order the LOD elements of the object are ordered in?

    Thanks,
    Pete
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