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Weird Bone Rotation Deformation in 3ds Max

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    Weird Bone Rotation Deformation in 3ds Max

    Hello,im trying to rig a an arm rig. Im at the hands and ive made the bone links,now; something weird happens.


    PICTURE BEFORE ROTATION

    http://gyazo.com/16dc6cc976ac8fe3e29df20a09ed891f



    PICTURE AFTER 50 DEGREE ROTATION
    http://gyazo.com/3d4079caaa8b6b8b5a58f5bf58097fd9


    Ive had this problem and i dont know how to fix it. Do i have to change settings or something?

    #2
    You have linked the same pic for both the before and after pics

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      #3
      Woops Fixed

      Comment


        #4
        Bumpp

        10/ch

        Comment


          #5
          It sort of looks like you made two independent bones and then just parented one to the other instead of creating an IK chain. Anyways, I haven't a clue what could be causing this sort of issue, but what it's doing is deforming the bone by that angle instead of rotating, so make sure that the bones are not constrained in any way.

          Comment


            #6
            Seems like you're possibly in "Bone Edit Mode" while rotating the bone. It's one possible explanation but not sure.

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