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    Export Issue.

    Hello when i am trying to export as .FBX my baseball model
    here it is.


    And this way it looks in UDK


    What could be wrong with my model?

    #2
    Haven't had much experience with Blender but check that your normals are the right way round, that your object is combined into one mesh and that it is triangulated before exporting. FBX does have a few little quirks but once you know them, you'll be fine.

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      #3
      Originally posted by A Rabbit View Post
      Haven't had much experience with Blender but check that your normals are the right way round, that your object is combined into one mesh and that it is triangulated before exporting. FBX does have a few little quirks but once you know them, you'll be fine.
      So you say that i sould triangulate my mesh before export?

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