Hi there:
I'm new to UDK, but I'm an experienced enough character modeler and rigger.
I'm using the base male file called UT3_Male.max (http://udn.epicgames.com/Three/UT3CustomCharacters.html as a rig template to create a character and import it into UDK.
As I know the last step when you are ready to use ActorX is to delete de Bip rig and leave the b_ bones.
Here is where the problem comes:
As soon as I delete the Biped hierarchy, I noticed the thumb bones (in yellow), they get screwed up, and turn 90 degrees. And when importing the character into UDK the thumbs look always bad.
At first I thought it was a rigging problem of MY FILE. But then later I downloaded again and tested the official main tutorial character you guys have at UDN. http://udn.epicgames.com/Three/rsrc/...s/UT3_Male.max
Lets say you want to just open the file in Max, just delete the Biped and voila: Notice how the thumbs on the character's hands twist and look ugly.
I'm using 3ds Max 2011 and tested it with SP 1 and 2. Same issue. This also happens with the UT3_Female.max file.
I've spoken with other people who didn't notice this at first, and they confirmed me this is also happening to them.
I've observed a tutorial on Youtube of a guy doing the exercise for a character, here;
http://www.youtube.com/watch?v=J-awe14FQBY
and the same issue happens (4:20 min)
If there is a way i can get assistance or guidance on this issue (or a confirmation it will help me a lot). I'm trying to find a workaround, but it seems that this master rig file for learning UDK custom character creation is not working as it should.
Thanks a bunch in advance!
I'm new to UDK, but I'm an experienced enough character modeler and rigger.
I'm using the base male file called UT3_Male.max (http://udn.epicgames.com/Three/UT3CustomCharacters.html as a rig template to create a character and import it into UDK.
As I know the last step when you are ready to use ActorX is to delete de Bip rig and leave the b_ bones.
Here is where the problem comes:
As soon as I delete the Biped hierarchy, I noticed the thumb bones (in yellow), they get screwed up, and turn 90 degrees. And when importing the character into UDK the thumbs look always bad.
At first I thought it was a rigging problem of MY FILE. But then later I downloaded again and tested the official main tutorial character you guys have at UDN. http://udn.epicgames.com/Three/rsrc/...s/UT3_Male.max
Lets say you want to just open the file in Max, just delete the Biped and voila: Notice how the thumbs on the character's hands twist and look ugly.
I'm using 3ds Max 2011 and tested it with SP 1 and 2. Same issue. This also happens with the UT3_Female.max file.
I've spoken with other people who didn't notice this at first, and they confirmed me this is also happening to them.
I've observed a tutorial on Youtube of a guy doing the exercise for a character, here;
http://www.youtube.com/watch?v=J-awe14FQBY
and the same issue happens (4:20 min)
If there is a way i can get assistance or guidance on this issue (or a confirmation it will help me a lot). I'm trying to find a workaround, but it seems that this master rig file for learning UDK custom character creation is not working as it should.
Thanks a bunch in advance!
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