Hi, I have a problem.
The first picture shows a model with a basic color as diffuse with a normal and specular map, it uses a UV map generated by UDK.
The second picture shows the same model, this time with my own UV map made in 3ds Max. Once compiled you can clearly see a problem with the shadows.


What I've tried in order to solve it:
- check for overlapping UV's
- check for inverted faces
- give the bottom part more resolution on the UV map
Does anyone know what I'm doing wrong? I've made quite a lot of models for use in UDK but only a few of them have this problem, the only solution I have found is letting UDK generate a UV map.
Thanks
The first picture shows a model with a basic color as diffuse with a normal and specular map, it uses a UV map generated by UDK.
The second picture shows the same model, this time with my own UV map made in 3ds Max. Once compiled you can clearly see a problem with the shadows.


What I've tried in order to solve it:
- check for overlapping UV's
- check for inverted faces
- give the bottom part more resolution on the UV map
Does anyone know what I'm doing wrong? I've made quite a lot of models for use in UDK but only a few of them have this problem, the only solution I have found is letting UDK generate a UV map.
Thanks
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