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Weird Skeletal Mesh Problem

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    Weird Skeletal Mesh Problem

    Not sure what I'm over looking but I tried earlier importing a new vehicle into udk, to make a long story short it's nearly see-thru and at times it is...I made sure the physics assets were setup for it and they were, what else could I be missing? never had this problem before.


    **EDIT** Problem solved, I some how missed that I had a wheel bone linked with one of the main roots vertice, so after fixing that mesh was fine.
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