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Applying material to a static mesh (unupdated tutorial)

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    Applying material to a static mesh (unupdated tutorial)

    Hi all
    I'm trying to apply material into imported static mesh guided by: http://udn.epicgames.com/Three/Impor....html#Applying Materials
    but it seems the tutorial is outdated :/ (I can't find those option for setting the material in the mesh editor)
    How to apply material to a static mesh in UDK 04.11?

    #2
    Open the StaticMesh ... expand out LODInfo - [0] - Elements - [0] and you will come to the Material property. If you have multiple Material slots on the mesh, you will see multiple Elements each with their own Material property. If you have other LOD meshes, they appear higher on the tree.

    To pop a Material you've made into the correct slot, first go highlight the Material in the Content Browser - then click the little green arrow pointing to the left in the property field and voila.

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      #3
      Thanks Hawk

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