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    Physics Asset

    I feel ridiculous for asking this but... How do I assign a physical asset to a skeletal mesh?

    I am not talking about the FamilyInfo stuff, say I add a skeletal mesh to the scene, UDK asks for a physics asset.

    I have created one, but I can't see anywhere to assign it.

    #2
    It's in the properties for the skeletal mesh in the scene (not in the asset browser)

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