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    Hello there

    hi there!
    I am a fairly new user to the UDK and blender 2.57. I am looking for some advice on setting up the blender grid so its aligned with the UDK grid when i export from blender to the udk, any help or tutorials for blender 2.57 would be very much appreciated.

    #2
    The grid will match 1 to 1. The grid system in Blender isn't as dynamic as it is in the editor.

    That being said, I set my grid as follows:
    Lines=3
    Scale=64
    Subdivisions=8

    I don't like too many lines in perspective view. With a scale of 64, you won't be able to zoom in to a grid size smaller than 1. Subdivsions of 8 matches the editor as well.

    Since I create all of my meshes to the size they will be in the editor (I don't scale the mesh while exporting), it's important to me not to go smaller than the 1 grid.

    I have a Blender to Unreal portal, you can check out here.

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