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Human head I modelled, please give advice & tips

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    #31
    Normal map. But you'll probably need a few rows of polys around the waist to make it deform well.

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      #32
      Originally posted by Rhiyo View Post
      Thought I'd bring this topic back up to ask a question instead of making a new thread; Should I use normals to make a six pack, and leave the stomach actually flat in polygons?

      and how should the collar bone and neck details be done?
      If you have Zbrush those could all be done with a normal map

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