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Create material using Zbrush (zbrush to udk)

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    Create material using Zbrush (zbrush to udk)

    are there any tutorials on exporting materials from zbrush to udk.

    how do i get my polypainting in zbrush unto my skeletal mesh in udk?
    thanks

    #2
    Well it depends on what your mesh is going to be used for but it's a pretty simialr workflow either way.

    Firstly make sure your low mesh is unwrapped, you can do this in ZBrush but I don't think the results will be satisfactory in UDK due to the fact that it literally splits your UV's into a million and 1 islands. So you're better off doing that in a separate program like Max, Maya etc.

    Then once you've got it unwrapped, import the low back into ZBrush so you've got your UV's then make a texture from Polypaint. There are plenty tutorials for baking a poly paint to texture.

    Then simply import the texture into UDK, make a material and apply it to your mesh in-engine. Remeber you'll have to import the mesh with the new UV's. =)

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      #3
      You can also use xnormal to bake your color/normal from your high poly to your low poly. I think there's a free video on eat3D for that.

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        #4
        When i do this, my textures/materials wont line up right with my skeletal mesh, and the black boarders will appear on the mesh too.

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          #5
          I don't know if I'm right, but is this sort of what you are talking about?

          http://vimeo.com/21194112

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