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Need help with Character Skinning and using it in UDK.

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    Need help with Character Skinning and using it in UDK.

    Hello everyone.

    I'm having some troubles with UDK and I thought I would write it here if anyone could help. I want to import my character into UDK and use it as Custom character in game. I am following this tutorial: http://udn.epicgames.com/Three/UDKCustomCharacters.html

    I do have the player model, and I do have the skinned character provided on that website, but problem is, that I can't attach these bones (or skin) to my character model, and then use it in UDK without any problems. I tried to delete the meshes included in that character provided on tutorial website, and I deleted so called BIP's, but I cant actually move the rest of the bones, so I can fit my character model, and then skin it so I can use it in game.

    For the skinning, I just add SKIN modifiers to meshes in 3Ds Max and then attach bones, but nothing more... So could anyone please point me to the right direction and help me?

    Thanks in advance.
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