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  • replied
    and thanks to everyone else that posted.

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  • replied
    Thank you so much i really apreciate that.

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  • replied
    And here is the link to UDK Documentation
    http://udn.epicgames.com/Three/FBXIm...ision%20meshes

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  • replied
    First create your mesh, no matter how many parts. then duplicate them. Join all the original meshes. Name the duplicate meshes (separately) and prefix them with UCX_MeshName. Precisely align original mesh and duplicates on each other and export the mesh. When you import it in UDK, your collision mesh will be there.
    Duplicated meshes must remain separate, do not join them.

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  • replied
    Originally posted by ilguano View Post
    You should be more specific. You could just import it as a static mesh and add a collision volume around your mesh by hand, or directly using the tool in the Mesh Editor. What is your end? What do you need to import the mesh AS a collision model?
    How do i add collesion volume. I'm working with a castle.

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  • replied
    You should be more specific. You could just import it as a static mesh and add a collision volume around your mesh by hand, or directly using the tool in the Mesh Editor. What is your end? What do you need to import the mesh AS a collision model?

    Leave a comment:


  • replied
    http://www.3dmotive.com/product-udk-mesh-collision check this out

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  • started a topic Help

    Help

    Me and my boss are having a hard time importing models to UDK as collision models. Please list anything you can think of that might be the problem.
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