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    Me and my boss are having a hard time importing models to UDK as collision models. Please list anything you can think of that might be the problem.

    #2
    http://www.3dmotive.com/product-udk-mesh-collision check this out

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      #3
      You should be more specific. You could just import it as a static mesh and add a collision volume around your mesh by hand, or directly using the tool in the Mesh Editor. What is your end? What do you need to import the mesh AS a collision model?

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        #4
        Originally posted by ilguano View Post
        You should be more specific. You could just import it as a static mesh and add a collision volume around your mesh by hand, or directly using the tool in the Mesh Editor. What is your end? What do you need to import the mesh AS a collision model?
        How do i add collesion volume. I'm working with a castle.

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          #5
          First create your mesh, no matter how many parts. then duplicate them. Join all the original meshes. Name the duplicate meshes (separately) and prefix them with UCX_MeshName. Precisely align original mesh and duplicates on each other and export the mesh. When you import it in UDK, your collision mesh will be there.
          Duplicated meshes must remain separate, do not join them.

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            #6
            And here is the link to UDK Documentation
            http://udn.epicgames.com/Three/FBXIm...ision%20meshes

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              #7
              Thank you so much i really apreciate that.

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                #8
                and thanks to everyone else that posted.

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