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    Finger rigging

    Hi!
    Im just curious if one of you guys EVER got the fingers of a model rigged properly with the UT3 Base skelleton....
    because im trying for 2 weeks now to get it done (even if i skin every single vertex per hand).
    My hand and fingers are always messed up, as soon as i delete the biped around the bones.
    I looked at many tutorials and so far i can tell im not doing anything wrong....
    is there any special way to do this?
    im getting freaking crazy slowly....
    really hope someone can help

    #2
    Start with making the vertexes absolute to the the hand bone, that way you'll make sure the values doesn't get assigned to the wrong bone when you adjust the finger bones.

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      #3
      do you mean i should assing all Hand-vertexes (including the fingers) to the hand bone and then start assigning the fingers seperatly?
      ill give it a last try today....if i dont get it done i will need to look for a good modeler who would like to join me....
      *prays*

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