Hi everyone,
When I am trying to export a model .3ds to .fbx or .ase, UDK pop up some error like: did you for get to import the geometry and material...
and the result is my model inside UDK get some strange color, instead of the checker board of static mesh.
When I am trying to apply the material to this model, the material's simply not displayed
I dont know how to fix, or change the model to checker board to texture it.
Anyone have any idea? Thanks a lot
When I am trying to export a model .3ds to .fbx or .ase, UDK pop up some error like: did you for get to import the geometry and material...
and the result is my model inside UDK get some strange color, instead of the checker board of static mesh.
When I am trying to apply the material to this model, the material's simply not displayed

Anyone have any idea? Thanks a lot
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