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    Skinning Problems?

    Hello, so I have my custom character in 3ds Max with the skeleton of the Male.max file on UDN with the bi-ped. I skinned it, weighted it, and exported it into UDK. I was setting up the materials in UDK and opened up my mesh, I noticed that whenever I played an animation the mesh didn't move. Did I do something wrong with the skinning? I applied all of the bones to the body mesh and b_spine_2, b_head, and b_root to the head. And I weighted everything to 1. Any ideas?

    Thanks in advance.

    #2
    Faulty export settings? Remember you have to export it with ActorX.

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      #3
      follow my tutorials and you'll be fine, don#t forget to watch the UT3 versions as the work flow is the same

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        #4
        I forgot to mention, I have the "all textures" "all skin types" checked in the actorx settings, it wouldn't export if I didn't do that.

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