Hello, so I have my custom character in 3ds Max with the skeleton of the Male.max file on UDN with the bi-ped. I skinned it, weighted it, and exported it into UDK. I was setting up the materials in UDK and opened up my mesh, I noticed that whenever I played an animation the mesh didn't move. Did I do something wrong with the skinning? I applied all of the bones to the body mesh and b_spine_2, b_head, and b_root to the head. And I weighted everything to 1. Any ideas?
Thanks in advance.

Thanks in advance.

Comment