1. Export from c4d fbx and select " As Text File "
2. Open fbx file with Notepad
3. Search for " LayerElementUV: "
4. LayerElementUV: 0 is there (thats your first UV channel) do nothing, jump to next LayerElementUV:1
5. LayerElementUV:1 is there (thats your sec UV channel) set only "1" Name:"1"-- look screenshots
If you have only 2 channels and one object you are finished, if you have more UV channels and more objects, than find all LayerElementUV: and enter the numbers for diferent UV channels
and dont forget to save in notepad the fbx file,before import into udk!
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