Ive recently got ahold of a copy of zBrush 4.0 and have had 3DS Max 2010 for a while. I can model fairly well in 3DS but not as well as the artists at epic games for example, but my main struggle lies in texturing.
I'm not a great UV-Mapper, and my textures always turn out with very visible seams and there isn't really a way to overcome this without spending a very long time on a model.
Im new to zBrush, and I know Epic used it for the creation of Gears of War characters and various other things. My question is, how can I use zBrush to create my models, texture them and then export the model and texture into 3DS max, where I can then make it game-ready for my game?
Ive seen some tutorials on texturing in zBrush, but they all seem to generate incredibly strange looking texture maps that i wouldnt be able to further edit in photoshop or somesuch, unlike the Gears of War 1 textures.
Does anybody know where I can find tutorials for such a thing? Thanks!
I'm not a great UV-Mapper, and my textures always turn out with very visible seams and there isn't really a way to overcome this without spending a very long time on a model.
Im new to zBrush, and I know Epic used it for the creation of Gears of War characters and various other things. My question is, how can I use zBrush to create my models, texture them and then export the model and texture into 3DS max, where I can then make it game-ready for my game?
Ive seen some tutorials on texturing in zBrush, but they all seem to generate incredibly strange looking texture maps that i wouldnt be able to further edit in photoshop or somesuch, unlike the Gears of War 1 textures.
Does anybody know where I can find tutorials for such a thing? Thanks!
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