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Recommended Poly count for a UDK Weapon?

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    Recommended Poly count for a UDK Weapon?

    I want to know if the gun described in these videos: http://www.3dbuzz.com/vbforum/sv_showvideo.php?v=669 is too high poly for UDK to handle as a main weapon to use? I think it is a little high on the poly count because normal maps can add some of that fine detail, and I hope I didn't answer my own question but if I start modeling weapons of this quality, I want to know they will be reliable and not slow down an average gaming computer.

    #2
    In UT3 the average on screen weapon was around 5k,
    but they had 2 enforcers in view that was around 10k so I guess around 5-8k would be a good start? probably more than you would need with good normal and diffuse maps and deleting faces you wouldnt see on screen.

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      #3
      i would max out at 12k. that said think about weapon + arms = 12k

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        #4
        Okay the video shows a gun with over 40,000 triangles so I'll try not to add much detail and leave that to the normal maps, which is good since modeling takes for ever for me...

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