I want to know if the gun described in these videos: http://www.3dbuzz.com/vbforum/sv_showvideo.php?v=669 is too high poly for UDK to handle as a main weapon to use? I think it is a little high on the poly count because normal maps can add some of that fine detail, and I hope I didn't answer my own question but if I start modeling weapons of this quality, I want to know they will be reliable and not slow down an average gaming computer.
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Recommended Poly count for a UDK Weapon?
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