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Blender - UDK import problem

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    #16
    I don't understan why it is 2014, and I am still searching all the forums to simply import a character. What a way to throw off somenone's courage to tack all the rest of making a game.

    What I do not understand is, psk export requires one mesh, but doesn't udk require seperate meshes?

    Also, can someone please explain how to reset the vertices in detail, ugh, this whole thing is so annoying, I am getting 5-6 versions of how to do the same thing. Come on Blender, UDK make this work properly so we do not all have to kiss each other's *** to just import a character.

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      #17
      Originally posted by holwerdacompany View Post
      What I do not understand is, psk export requires one mesh, but doesn't udk require seperate meshes?
      no, udk can use a single mesh or separate meshes, It's your choice.

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        #18
        Originally posted by holwerdacompany View Post
        I don't understan why it is 2014, and...
        ... you're a year ahead of everyone else, so none of this has happened yet.

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          #19
          lol its 2014 already!

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