Hi,
So basically I have created a static mesh and unwrapped it and imported it into UDK. Now I am starting on Normal mapping and Texturing.
But I am continually hitting brick walls when something I don't understand happens.
The most recent thing being this.

I have 4 Point lights near the top of this lamppost. With a diffuse texture that i lightened up a great deal to see if this still happened. Which it did, So now I have this mapped imported static mesh that has a couple of really dark areas that i cannot explain. Any Ideas?
So basically I have created a static mesh and unwrapped it and imported it into UDK. Now I am starting on Normal mapping and Texturing.
But I am continually hitting brick walls when something I don't understand happens.
The most recent thing being this.

I have 4 Point lights near the top of this lamppost. With a diffuse texture that i lightened up a great deal to see if this still happened. Which it did, So now I have this mapped imported static mesh that has a couple of really dark areas that i cannot explain. Any Ideas?
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