Hi everyone. Im sure everyone knows the error, so no need to go into too much detail, however, its really strange in this case. When importing a model, i am getting the common error of generated/imported vertex count is etc ...
What is strange is that its not my actual static mesh thats casuing the issue. Its my UBX_meshes ..... Im kinda confused as to why, i have never had this problem before with my box colliders, and they are all just simple box meshes surrounding key walls and hallways etc. Without any UBX colliders i can export and import the static mesh no problems no errors, its only when i export with my UBX_meshes / colliders that this is happening.
Any idea as to why this would happpen would be greatly appreciated. Thanks in advance.
What is strange is that its not my actual static mesh thats casuing the issue. Its my UBX_meshes ..... Im kinda confused as to why, i have never had this problem before with my box colliders, and they are all just simple box meshes surrounding key walls and hallways etc. Without any UBX colliders i can export and import the static mesh no problems no errors, its only when i export with my UBX_meshes / colliders that this is happening.
Any idea as to why this would happpen would be greatly appreciated. Thanks in advance.
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