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    Vertex Count issue

    Hi everyone. Im sure everyone knows the error, so no need to go into too much detail, however, its really strange in this case. When importing a model, i am getting the common error of generated/imported vertex count is etc ...

    What is strange is that its not my actual static mesh thats casuing the issue. Its my UBX_meshes ..... Im kinda confused as to why, i have never had this problem before with my box colliders, and they are all just simple box meshes surrounding key walls and hallways etc. Without any UBX colliders i can export and import the static mesh no problems no errors, its only when i export with my UBX_meshes / colliders that this is happening.

    Any idea as to why this would happpen would be greatly appreciated. Thanks in advance.

    #2
    OK, i really hate to do this , but i gotta try at least once , BUMP BUMP!

    Does anyone have any idea why , or what might cause this.

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      #3
      what they're saying is the ratio of your face to vertex isn't what UDK expects it to be.

      I think UBX collider have vertex but have no face. hence discrupts your Face/vertex ratio.

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        #4
        That would indeed make sense ... except that i have used the ubx colliders with several models / scenes and not had the error until i went back to the 2010 - 09 build . Even odder is that it used to import fine with that build , until i got the newest 10-11 build. I found the new build to be clunky , didnt seem to be as smooth running as the 09, so i changed back and bam! the errors started. I just cant figure out why.

        Thanks though.

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