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  • replied
    Hey well that solves my window problem too! Thanks again!

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  • replied
    It's better if you reverse normals on your mesh for the best lighting results. Two-sided is used for hair/fur, vegetation, windows, FX's, etc.

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  • replied
    Thanks! i made it 2 sided and that worked. I will look around in Blender and see if i can find anything about reverse normals, Why exactly is a two sided material not a good solution though? Just seems like it would be a good thing to know.

    thanks again!

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  • replied
    Your normals are inverted, you can see trough your desk. I'm not familiarized with blender but you should look for reverse normals.

    A quick fix would be to set your desk material to two-sided. It's not the best solution.

    Originally posted by Kelt'ar View Post
    U might need a specular map
    How is this relevant?

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  • replied
    U might need a specular map

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  • started a topic [Solved] Help! [Video]

    [Solved] Help! [Video]

    http://www.youtube.com/watch?v=uKAoWz_6a50

    This is just a simple test map i made too well uhh test things...
    Anyways ive got this model of a desk i made in blender UVmapped made a simple texture, it looks okay in blender, then i export as .ase and import into UDK
    make a simple material just using Diffuse and this is what it looks like, Can anyone tell me what they think? maybe i mapped it wrong? I have no Clue. i am new at this. Any tips? thanx!
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