Ok, I'm fairly new to UDK, however I've successfully imported static meshes with materials before, so I'm kind of lost here.
The whole thing looks great in Xnormal's 3D viewer:

Which is exactly the same .ASE mesh as used in UDK and the same textures.
Now in UDK's static mesh viewer, the whole thing looks like this:

There seems to be a serious normalmapping issue and also it seems to have problems with mirrored models?
The material is pretty basic, so I'm not sure what may be wrong with it:

Anyone an idea what's wrong here? I already searched the forums quite some time and couldn't find anything similar yet.
Thank you!
The whole thing looks great in Xnormal's 3D viewer:

Which is exactly the same .ASE mesh as used in UDK and the same textures.
Now in UDK's static mesh viewer, the whole thing looks like this:

There seems to be a serious normalmapping issue and also it seems to have problems with mirrored models?
The material is pretty basic, so I'm not sure what may be wrong with it:

Anyone an idea what's wrong here? I already searched the forums quite some time and couldn't find anything similar yet.
Thank you!
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