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Bake simulation to joints (maya)

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    Bake simulation to joints (maya)

    I am trying to take a simulation out of Maya into the UDK. What Im doing is taking a sphere and applying a radial field to it so it looks like its exploding. I have made the simulation and placed joints for each piece of geometry with a root joint. How would I get the animations from the geometry itself to the joints so I can export them into UDK? Soft binding just stops the simulation from working all together.
    Thanks

    #2
    1. parent constraint each joint to its piece
    2. bake
    3. disconnect the pieces from the simulation or make a copy of them
    4. combine the pieces
    5. rigid (not sure if actorX understands rigid bind ) or smooth skin bind, then paint the skin properly
    6. export the skeletal mesh and the animation

    If you can script in MEL ,this can be a piece of cake

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      #3
      Thanks for the reply.
      I get it working fine in Maya but when I bring it all into UDK the whole mesh follows only one joint. I even tried making a main root joint in the origin of the scene, everything still works fine in maya when doing so, and in UDK the whole mesh still only follows one joint. Is there a setting in UDK I might be missing?

      Edit
      I noticed in Maya that its not actually baking to the joints fully. Its baking the first frame and applying that to all frames. Is there specific settings I need in bake simulation?

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        #4
        Update.
        I have it working. I was completely reading over constraint and just thinking parent. Thanks a lot for your help!

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