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Using UT3 Style Multi Part Skeletal Mesh in UDK?

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    Using UT3 Style Multi Part Skeletal Mesh in UDK?

    Does anyone know how to do this? Im guessing there are some UT3 classes that are missing which piece together the character parts?

    Thanks for any advice at all

    #2
    i managed to import the parts into 3ds and export via actorx as a single mesh

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      #3
      You could do this by making a parent skeleton and making the body part a child of the skeleton

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