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    Cloth under water?

    ok i have a scene that is under water what i would like to do is make my Kelp and other plants dance around and wave and do all sorts of things that under water plants do. so for the kelp and long ribbon like plants i decided maybe cloth would be best. now i have a problem with the kelp working under water like it should. anyone have any ideas how i would get this to work properly?

    #2
    Waterproof coat is best option for work into water. without damage your skin. Waterproofing coat will help to preserve its quality, workmanship and value. When you waterproof something, you are providing a barrier that water cannot penetrate. .

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      #3
      What the...

      Anyway, what you could do is use cloth and upwards wind.

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        #4
        Can you add water currents in water volumes? If your plants are cloth based then you will need something to "Move" them. Upward wind might work, but realistically the current moves the plants in more of a side to side motion. Unless your characters are going to interact with it why not just animate it.

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          #5
          cant u use two wind actors? orr make the upward wind push towards a direction to the left or right?

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            #6
            Originally posted by Chicken_Pot_Pie View Post
            Can you add water currents in water volumes? If your plants are cloth based then you will need something to "Move" them. Upward wind might work, but realistically the current moves the plants in more of a side to side motion. Unless your characters are going to interact with it why not just animate it.
            Then you can use a kismet and matinee to set the force to vary between negative and positive.

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              #7
              I would agree with Graylord.

              Program the force to change from positive to negative values over time.

              I had a quick question on that:

              Is it possible to move the force dynamically during gameplay?

              I.E. The force that moves the kelp can be rotated around the kelp, constantly pushing against the plant from different angles.

              Thanks!

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                #8
                I have the same question: can you move the force on the fly during the game? If so, how I've tried and I can't get it to move.

                ________________________
                Logan
                Gamer who loves to chacha!

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                  #9
                  Originally posted by carloswith47 View Post
                  blah blah blah
                  I think a spam bot just made his way into the forums (looked at his other posts)

                  anyway I thought non-static meshes (ie, actors) 's cloth doesn't react to wind. how would you go about doing this for a character's cape for example?

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