Could anyone direct me to a tutorial or a link that details the best method for constructing and exporting customizable character rigs?
I’m working on a project that uses customized player characters.
The rigs need to have a variety of clothing and accessory options that require changes in geometry. I’m using Maya, Mudbox, Motionbuilder and exporting FBX. Poly count will be around 7k-10k.
Thanks,
I’m working on a project that uses customized player characters.
The rigs need to have a variety of clothing and accessory options that require changes in geometry. I’m using Maya, Mudbox, Motionbuilder and exporting FBX. Poly count will be around 7k-10k.
Thanks,
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