I've had a good look around, and haven't found a good and definitive guide or tutorial on FBX exporting and importing. It seems like FBX is the future, and that Actor X and ASE are history, because FBX workflow is much faster (includes materials and textures).
It might cover things like:
Does anyone have time to put together a definitive written or video tutorial on FBX? It would be much appreciated.
Of course, I stand corrected if there is one already, but I've been looking quite a lot.
It might cover things like:
- Preparing multi-sub materials in 3ds Max (or whatever)
- FBX export settings for UDK in 3ds Max (or whatever)
- FBX import settings in UDK
- Re-assembling materials and textures in UDK (if necessary)
Does anyone have time to put together a definitive written or video tutorial on FBX? It would be much appreciated.


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