Is it necessary the character to be a single mesh before the export?
Actorx must be advanced enough to export a character that is made of several objects that are all skinned and use the same skeleton.
I want to try export a mech from max,and i do not need to attach the parts together because it ll be rigid one link per vertex and it suits me better to skin the objects one by one or in pairs.
Does anyone know,someone may have exported vehicles and other multi part objects to a single actor.
Actorx must be advanced enough to export a character that is made of several objects that are all skinned and use the same skeleton.
I want to try export a mech from max,and i do not need to attach the parts together because it ll be rigid one link per vertex and it suits me better to skin the objects one by one or in pairs.
Does anyone know,someone may have exported vehicles and other multi part objects to a single actor.
Comment