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Single mesh only,or multiple objects too?

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    Single mesh only,or multiple objects too?

    Is it necessary the character to be a single mesh before the export?
    Actorx must be advanced enough to export a character that is made of several objects that are all skinned and use the same skeleton.

    I want to try export a mech from max,and i do not need to attach the parts together because it ll be rigid one link per vertex and it suits me better to skin the objects one by one or in pairs.

    Does anyone know,someone may have exported vehicles and other multi part objects to a single actor.

    #2
    It is fine to keep your character as separate meshes in 3ds and yes that can make skinning easier(using the select element in vertex mode works just as well).
    Make sure selected objects is checked in ActorX and make sure to select all the meshes when exporting.

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      #3
      Originally posted by JohNLA View Post
      It is fine to keep your character as separate meshes in 3ds and yes that can make skinning easier(using the select element in vertex mode works just as well).
      Make sure selected objects is checked in ActorX and make sure to select all the meshes when exporting.
      I had a similar question and this helped me confirm my suspicions.
      Thanks guys for asking and for the answer!

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